This, in combination with the new camera that sits lower than in previous Pokémon games, allows you to see the reflection of the ledges present in Pokémon caves that are usually blind to you as the player, and this mechanic is what you have to use to get through the cave. The Reflection Cave is a cave with the walls coated with glass-like sheets, allowing you see your reflection almost perfectly. In the Reflection Cave, visuals enhancements are used as part of puzzle-solving, and it works beautifully. These may or may not have tickled your brain cells in past games, but regardless, all of these puzzles could be done using simple, Game Boy-style graphics, and we haven’t moved from that since, even as Pokémon found its way to better hardware over the years. Usually in Pokémon caves, you find the standard puzzles-pushing rocks with Strength, making your way through mazes, using Flash (which, by the way, has a completely different effect in X/Y), and, if you count dungeons, being shoved through the floor by transporters that work like conveyor belts. True to the creators’ vision, though, this cave exploits the beauty of the 3DS’ graphical capabilities as much as it can. Then there’s the Reflection Cave, which doesn’t employ stereoscopic 3D. The complete silence, and then the drip-drop sound of water droplets, creating their own music. Presumably, this room will be of importance later (you don’t just leave a blank, open space like that for nothing), but what struck me when I entered this space for the first time was just how moody it was. While the 3D is nice to have, it’s the other little details that really make the difference.įor example, there is a single smaller cave out in the middle of Pokémon X and Y’s ocean called the Sea Spirit’s Den, which consists of just one room. The caves in particular use the stereoscopic 3D very well-and yet, the 3D effect is the tiniest of differences between the caves and the rest of the overworld. In fact, the 3DS disables it most of the time, reserving it for use in battles and cutscenes… and of course, in caves. While this doesn’t sound earth-shattering, keep in mind that the rest of the environments cannot be viewed using the 3D effect on the Nintendo 3DS. In addition to the gorgeous overworld, though, I feel that the most unique aspects of Pokémon X and Y can be found in the caves, dungeons, and Lumiose City itself, all of which seem to have been turned into experimental playgrounds for techniques never before employed in a mainline Pokémon RPG.įor starters, a lot of the caves in the game are displayed in stereoscopic 3D. The world really comes alive with the new 3D approach in how it’s presented, which feels like quite the step up from previous games. The Kalos region in Pokémon X and Y is beautiful. This generation’s Pokémon X and Pokémon Y have made the most enormous leap of all-into 3D-and this brings its own set of improvements.
#Pokemon x pc gameplay download#
A special download event will accompany the launch, offering a mega stone equipped Torchic.Every Pokémon generation has given us something new, not just with the Pokémon themselves or with gameplay, but also in terms of visual quality and the effects that can have on the game. Pokémon X and Pokémon Y are out on October 12th, exclusively for Nintendo 3DS. It's unclear how many of the existing Pokémon will be able to enjoy this extra evolution, but Nintendo has confirmed that Mewtwo, Blaziken, Lucario, Ampharos, Absol and Mawile are among those that can. To mega evolve a Pokémon, you'll need to find the relevant Mega Stone for that creature.
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The effects are limited to battle, however, and are not permanent. This is an ability that certain Pokémon will have in battle, allowing them to temporarily transform into an incredibly powerful "mega" form - gaining new abilities and even changing type. Now we're starting to hear about the gameplay changes that will differentiate Pokémon X and Pokémon Y from what went before, and top of the list is the introduction of Mega Evolutions.
#Pokemon x pc gameplay series#
Pokémon X and Pokémon Y were always going to mark a big change in the long-running RPG franchise, simply because they represent the first games in the saga's main series to be realised in polygon 3D rather than flat top-down sprites.